Stylized texturing for videogames with Blender (Premium)

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Stylized texturing for videogames with Blender

File details overview
NameDetails
File NameStylized texturing for videogames with Blender
Sourcehttps://www.udemy.com/course/stylized-texturing-for-videogames-with-blender/
File size8.2 gb
Publisherudemy
update and Published2022

 

  • Fundamentals-How Blender’s texture paint mode works-How Blender’s node editor works
  • Project 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset Toolbag
  • Project 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender’s shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel
    -How to export the final texture maps-Lighting and rendering with Marmoset Toolbag
  • Project 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender’s shader editor-Creation of the metalness and roughness channel
    -How to export the final texture maps-Lighting and rendering with Marmoset Toolbag
  • Project 4: Character (Kiuby girl) -Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects
    -Hand-painted texturing for the details of the face and other parts of the skin
    -Final maps exporting-Lighting and rendering with Marmoset Toolbag

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