|File Name||THE GNOMON WORKSHOP – CREATING A REALISTIC HUMANOID 3D CHARACTER|
|File size||5.6 GB|
|Publisher||THE GNOMON WORKSHOP|
|update and Published||2023|
This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D.
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