Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels (Premium)

60 views
0

Udemy - NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels

Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels free Download Latest. It is of Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels free download.

Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels Overview

Udemy – NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels

Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels

Description

– In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.

– Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler

– Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.

– In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.

– We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.

Who this course is for:

  • Anyone interested in learning or expanding their skill set in Zbrush

Course content

  • Introduction
    • What to Expect
  • Zbrush Basics Review
    • Intro and UI Overview
    • Common Quick Keys used
    • Trim Curves VS Clip Curves And Space Bar Trick
    • Importance of Polygrouping
    • Selection Tool
    • Zremesher 3.0
    • Zmodeler breakdown
    • Boolean Introduction
  • Sculpting and Cleaning up with Zremesher 3.0 Basics
    • Lesson 1 Scene Setup
    • Lesson 2 Eyebrowl Blockout
    • Lesson 3 Eyebrowl Clean Up and Zremsher Iterations
    • Lesson 4 Zmodeler Process Intro
    • Lesson 5 Assigning Polygroups through Zmodeler
    • Lesson 6 Booleans and Adjusting
  • Block out and Beveling Techniques with Jaw Section
    • Lesson 7 Jawline Blockout
    • Lesson 8 Beveling Technique 2
    • Lesson 9 Finalizing Jaw
  • Creating Eyelids with Zmodeler
    • Lesson 10 Eyelid Blockouts
    • Lesson 11 Deforming Eyelids
  • Modular Component Construction
    • Lesson 12 Modular Component Piece Construction
  • Cheek Bone Construction
    • Lesson 13 Cheek Component Contructions
    • Lesson 14 Cheek Component Placements
    • Lesson 15 Cheek Plate Construction
    • Lesson 16 Cleaning up and Finalizing Cheek Plate
  • Carving Eyebrows Ridges
    • Lesson 17 Carving EyeBrowls Ridge
    • Lesson 18 Secondary Ridge And Bend Curves Deformers
  • Customizable Boolean Construction
    • Lesson 19 Customizable Boolean Intro
    • Lesson 20 Blocking out through Masking and Space Bar Trick
    • Lesson 21 Wires and Curve Brushes
    • Lesson 22 Finalizing and Testing Customized Boolean
  • Secondary Face Construction
    • Lesson 23 Secondary Detailing Cheek
    • Lesson 24 Cleaning Secondary Cheek For Zremesher 3.0
    • Lesson 25 Applying First Customizable Boolean
  • Nose Section
    • Lesson 26 Nose Ridges with Zremesher 3.0
    • Lesson 27 Extender Deformer And zmodeler editing
    • Lesson 28 Nose Placement and Clip Curve editing with Symmetry Functions
    • Lesson 29 Upper Plate 1 Blockout
    • Lesson 30 Upper Ridge part 2
    • Lesson 31 Nose Tip and Modifying Alphas Intro
  • Mouth Region
    • Lesson 32 Lips Part 1
    • Lesson 33 Lip Masking and Geometry Clean Up
    • Lesson 34 Lips Part 3
    • Lesson 35 Lip Adustments
    • Lesson 36 Synthetic Mesh
    • Lesson 37 Chin Construction
    • Lesson 38 Finishing Lips with Wiring Detail
    • Decimation and and Mirroring
  • Upper Head
    • Lesson 39 Beginning upper head
    • Lesson 40 Carving Out Flat Sculptor for Boolean
    • Lesson 42 Customizing Bevel with Booleans through zmodeler
    • Lesson 43 Adjust and finalizing customized Beveling
    • Lesson 44 Finishing Upper Forhead Section with secondary texture
    • Lesson 45 Temple Strip Construction
    • Lesson 46 Secondary Frame Housing
    • Lesson 47 Deforming Temple before Applying Booleans
  • Ear Section
    • Lesson 48 Ear Sculpting with Concave and Convex Booleans
    • Lesson 49 Constructing Greeble In Cavity of Ear
    • Lesson 50 Connector Construction
    • Lesson 51 Panel Loops Break Down and Final Thoughts

You May Also Like Latest Post Odin 3D – ZBrush – Digital Organic Sculpting

Part 1

Part 2

Part 3

Your email address will not be published. Required fields are marked *