|File Name||UDEMY – UNITY DOTS ECS: BEGINNER’S COURSE|
|File size||2.1 GB|
|update and Published||2023|
In this course, you’ll learn the fundamentals of building high-performance games using Unity’s Data-Oriented Technology Stack (DOTS) Entity Component System (ECS).
The traditional object-oriented programming approach to game development can lead to performance bottlenecks and inefficiencies, especially as games become more complex. Unity’s DOTS ECS system is designed to address these issues by providing a data-oriented architecture that can scale to the needs of your game.
In this course, you’ll start by understanding the basic concepts of ECS and how they differ from traditional Unity game development methods. You’ll learn about entities, components, and systems, and how they interact to create game objects and behaviors.
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