Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial (Premium)

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Artstation – AAA Rocks for Games – RGB Masked Workflow Tutorial

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NameDetails
File NameArtstation – AAA Rocks for Games – RGB Masked Workflow Tutorial
Sourcehttps://www.artstation.com/marketplace/p/BqV6/aaa-rocks-for-games-rgb-masked-workflow-tutorial
File size1.1GB
PublisherArtstation
update and Published2023

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.

We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

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